

- #Spy fox in dry cereal dosbox movie
- #Spy fox in dry cereal dosbox series
- #Spy fox in dry cereal dosbox simulator
#Spy fox in dry cereal dosbox movie
Wow, what a game! Countdown's on-the-box tagline is "An interactive movie of intrigue, espionage and suspense." Here's a rare game where that marketing is actually accurate. It's not a perfect game by any means, but as a product of its time (was originally released in 1983 for the PCjr.) and the significant pioneering role it played, this game is a gem.įINAL SCORE: 493/515. Playing the game for the first time in 25 years today, I couldn't remember the optimal solutions for the dragon and the giant puzzles, but we got through it well enough, though the pebbles hint (I had typed 'pebble' singular) does stick in my craw a bit. Looking at it today, sure, the puzzles vary from the simple to the legendarily notorious (Rumpelstiltskin = Ifnkovhgroghprm!) but the little kid in me can't help but smile and remember all the great hours I spent exploring Daventry back in the day, from the golden egg in the tree to swimming in the well. It's also no slouch historically - this was the first graphic adventure game in which the player could dynamically move within the game world. The first video game I have any memory of playing, King's Quest I accordingly has a lot of sentimental meaning for me. A lot of skill and craft went into this.įINAL SCORE: 138/158. A hidden gem in some respects in that it was a late DOS release (1997) and strangely didn't get released for Windows, so I don't believe may know about it or have played. The nature of the interface makes the animation and interaction a little flat, but I mostly didn't mind. Sure, there was a little too much flavor text (even for me!) and there were a couple instance of bad pixel-hunting, but the puzzle-solving was largely good and logical, and the character conversations always enjoyable.
#Spy fox in dry cereal dosbox series
Based on the series of books written by Spider Robinson, the game also features great voice acting and music. From the clever puns to the great ribbing among characters, the game had a great chill and friendly vibe to it, one that you don't see all that often. The writing here is among the best, if not THE best, I've seen in a game. If the game's overall narrative had been a little more interesting or cohesive, I might have gone higher here, but the largely standalone nature of the chapters makes the whole less than the sum of its parts.įrom its memorable characters to its great writing, Callahan's Crosstime Saloon was downright entertaining. As a result, I ended up needing hints on 16 of the 126 puzzles I did solve, close to a quest record. Simply put, if you're not familiar with a particular idiom - say "turn swords into ploughshares" - it's impossible to solve the puzzle. A complete non-starter for English speakers, it can also be quite problematic for native speakers. The game is admittedly quite clever in parts, but in other places it's far too cute for its own good, and doesn't fairly clue the player as to what it expects. Each of the eight chapters requires you to solve some manner of wordplay puzzle - whether it be idioms, spoonerism, homonyms, what have you. One of the less Infocom titles - one which did quite poorly commercially due to its significant niche appeal - Nord and Bert is a wordplay game. Both interface and characterization VASTLY improved for 1990's Countdown.įINAL SCORE: 126/140. As a result, the game feels like going through the motions. The rest of the game is asking every character about every other character and then getting new coordinates to visit the next character or room. From there, there's no puzzle-solving to speak off - if you have the right item in your inventory to get past an obstacle, it will be automatically used. It boils down to moving and/or opening every object in every room, which gives you a key to open up some other drawer or cabinet.
#Spy fox in dry cereal dosbox simulator
There are a few nice moments with a few interesting characters, sure, but the game - which had its roots as a flight simulator - suffers from overly stale gameplay.

As a P.I., you're charged with investigating the death of a university professor and discover a nefarious corporation has an evil mind-control scheme to take over the world. The first Tex Murphy game gets the series off to a decidedly mediocre start.
